AI Insights · Timothy · October 2021
Top 5 Shoot'em Up Games on Android in Europe: Q3 2021
An overview of the performance of the top 5 Shoot'em Up games on Android in Europe for Q3 2021, highlighting trends in downloads, revenue, and active users.
The third quarter of 2021 saw significant activity in the Shoot'em Up game category on the Android platform in Europe. Here's a closer look at the performance of the top 5 games in this category, with data provided by Sensor Tower.
1945 Air Force: Airplane games from 1SOFT saw robust performance throughout the quarter. Weekly downloads hit a peak of around 261K in mid-July, before stabilizing at approximately 206K by the end of September. Revenue showed a notable rise, peaking at about $34K in early September. Weekly active users exhibited a steady trend, maintaining close to 1M users throughout the quarter.
Galaxy Attack: Shooting Game also from 1SOFT, experienced a gradual decline in weekly downloads, starting from 117K in mid-July and settling at around 75K by the end of September. Revenue remained relatively stable, averaging around $31K per week. Weekly active users saw a decrease from around 931K in mid-July to approximately 753K by the end of the quarter.
Space shooter - Galaxy attack, another title from 1SOFT, maintained consistent weekly downloads, peaking at about 99K in early August and ending the quarter around 87K. Revenue peaked at approximately $34K in early September. Active users remained steady, with weekly figures hovering around 550K throughout the quarter.
Soul Knight from ChillyRoom showed a steady performance in weekly downloads, peaking at around 91K in mid-July and ending at approximately 69K by late September. Revenue saw a peak of about $16K in mid-July before tapering off to around $10K by the end of the quarter. Weekly active users showed a slight decline from approximately 1.88M in mid-July to around 1.5M by the end of September.
Contra Returns from Level Infinite, having been released in late July, saw an initial spike in downloads peaking at around 191K, which then decreased to about 17K by the end of September. Revenue peaked at approximately $31K in early August. Active users saw a significant drop from around 241K in late August to approximately 87K by the end of September.
For more detailed insights and data, visit Sensor Tower.